DEPLOY
Anchor every hull inside your own waters. Pick a hull from the registry, aim, press R to swing it broadside, then click to set. Click an anchored hull to lift it again.
ENGAGE
On your turn, click any unfired tile in enemy waters. A shell arcs over the strait. A water plume means a miss; fire and debris means you struck steel.
OBSERVE
Keys 1-4 swap between overview, your waters, enemy waters and free cam. Drag to orbit, wheel to zoom, right-drag to pan. In free cam use WASD and Q/E.
WIN
Sink every enemy hull before yours goes down. A sunk hull is revealed burning on the water, so you always know what is still out there.